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Mike Reviews WCW vs nWo: World Tour

By Michael Fitzgerald on September 20, 2023

Happy Wednesday Everyone!

I hope you’re enjoying these Video Game reviews. More can be found over at Gaming Respawn, as well as articles on non-wrestling games as well. This week we’ll have a look at WCW vs nWo: World Tour. I’ve actually written a bit more on top of what was originally there for this one, as I thought the original version ended quite abruptly without me talking much about the single player experience, so you get the directors cut this week I guess!

The N64 was a lauded hotbed of great wrestling games.Yes, it was home to the poor man’s versions of the Acclaim wrestling games such as WWF Attitude! and ECW Hardcore Revolution (which weren’t very good to begin with if we’re being at all honest with ourselves), but it also played host to the great grapple titles released by THQ/AKI, of which WCW vs nWo: World Tour was the first.

A version of the game also saw release in Japan under the name Virtual Pro Wrestling. VPW is an absolutely cracking game and one I would recommend to anyone with an imported N64 console, but we’ll be looking at the western version of the game today, which I can thankfully report is just as fun to play, even though it’s missing some of the cracking Japanese battlers that you’d find in the Eastern version.

One thing that makes World Tour stand out in comparison to many of its contemporaries during this timeframe is how much it actually “feels” like wrestling in its most basic sense. Whereas games like WWF Royal Rumble and In Your House, during the fourth and fifth gaming generations respectively, may have provided brief and enjoyable arcade style thrills, they were at heart little more than button mashers that had no real resemblance to actual wrestling. If anything, a game like In Your House felt more like a less refined knock-off version of Mortal Kombat as opposed to an actual wrestling game.

Games like Fire Pro Wrestling X Premium had done a better job of recreating the in-ring feel of an actual wrestling bout, but the series was sadly destined for Eastern consumption only, which meant that Western audiences without the benefit of imported consoles were left with much more simplified and less polished releases like WWF Raw and WCW SuperBrawl upon which to get their suplexing and body slamming thrills.

What World Tour did was start dragging the genre away from the simple mashing of buttons and actually started placing an emphasis on things like grappling and countering. The D-pad controls your wrestler of choice, while the two shoulder buttons are there for defensive manoeuvres. Pressing “L” will cause your wrestler to dodge backwards one step, which can be useful for evading an opponent’s attempt at a strike or grapple, while pressing “R” will cause your wrestler to block a strike if you can’t evade it in time. If you block a strike at just the right moment, you will then reverse it into a strike of your own. Even if your opponent is able to get a hold of you, pressing “R” at the right time during their attacking attempt will cause your wrestler to block whatever is intended and give you a chance to try your own attacking move.

What this change to the formula did was add an extra layer of strategy to the gameplay, which hadn’t been seen in many other wrestling games that had previously been released in the West. It also refined it in a way not seen in other releases, and as consequence, the game mirrored the ebbs and flows of an actual wrestling match more realistically than any other game on the market at the time of its release. Another good example of this is how the game uses the “spirit” system to give matches a more lifelike feel.

Anyone who has watched a wrestling match will probably be familiar with the concept of a “fire up” or a “Babyface comback”, even if they wouldn’t know it by the same terminology. Most wrestling matches usually follow a similar formula. One wrestler, usually the villain of the piece, will spend a significant portion of the middle of the match in control. During this period they will gradually weaken the heroic wrestler, or “Babyface” as they are known within the industry’s lexicon, whilst trying to win the match. However, as the bout begins to reach its end, the Babyface will get one last surge of energy and begin their comeback where they essentially beat up the villain, or “Heel” as they are known, enough that parity will be restored upon entering the home stretch.

World Tour accurately recreates this with the spirit system. Each wrestler has a meter that represents their level of spirit. If they succeed in hitting big moves and controlling the bout, their spirit will rise whilst their opponent’s will in turn lower. Eventually, a wrestler’s spirit level will reach its lowest ebb, upon which they will become much easier to defeat, but just because a spirit meter reaches zero doesn’t mean the bout is over. Provided the wrestler on the back foot is able to survive their opponent’s onslaught, their spirit meter will eventually start growing again, with the added bonus that it will now grow quicker than usual, allowing the wrestler to begin in essence their own “comeback”, just as would be seen in real life.

This not only is a pleasant nod to actual wrestling, but it also has the benefit of adding further strategy to the game. By tapping “B” your wrestler will perform a a basic strike on their opponent, whereas holding the button down longer will make them perform a stronger strike. The bonus of basic strikes is that they are quicker and more likely to land, but the downside is that they will not just raise your own spirit meter but also that of your opponent’s. A strong strike will cause your opponent’s spirit meter to reduce, but they also take more time to land and are also easier to counter or dodge. This causes players to give pause and think about what to do next. Should they hit a basic strike and make do with their opponent’s increase in spirit, or should they try the stronger strike and risk leaving themselves open for a counter attack?

This works the same with grapples. Tapping the “A” button will cause your wrestler to grab their opponent, at which point pressing either “A” or “B” will cause them to try a grapple move. Pressing a different direction on the D-pad will result in a different move. Pressing “A” will let you do an un-counterable move to your opponent, with the downside being that the move will increase your opponent’s spirit as well as your own. Pressing “B” will make you do a move that will lower the opponent’s spirit meter, but it also leaves you open for a counter. Holding the “A” button will let you do a stronger grapple move, but these moves will have a much larger window for countering than the weaker ones.

Graphically World Tour does kind of show its age these days, with the graphics having a kind of “jagged” look to the modern eye. That said, the motion capture is some of the best for it’s time, with the wrestlers delivering and taking moves in a manner that does a good job of mirroring what you’d be seeing on TV at the time. When you watch someone delivering a suplex on World Tour and then go back to see one delivered on a game like Nitro for the PlayStation, there’s a marked difference in how good it looks in the former compared to the latter. It’s pretty easy to tell who everyone is, although the designers have done Ric Flair really dirty when it comes to his face, and the wrestlers are not lacking for character.

The main single mode mostly sees you working your way through multiple arcade ladder modes, with the eventual prize for completing them being the ability to unlock other wrestlers. WCW and the nWo are treated as seperate promotions in the game, meaning that you will have to win the WCW Title and then go on to win the nWo Title as well. There are a few other fictional Japanese promotions to be found in the game as well, with them being populated by renamed and slightly modfied versions of Japanese wrestlers from the time. Hayabusa shows up as “Hannibal” for instance, whilst poor Gedo ends up getting called “Dim-Sum”, which is just insulting when you think about it. It’s nice to have these wrestlers in the game as it beefs up the roster and these wrestlers tend to have some of the flashier moves in the game, so it adds some extra gameplay options.

World Tour is kind of lacking on options overall when compared to latter games from THQ/AKI on the N64, but this is a solid opening salvo that is still immensley playable to this day. It’s not the best game in the series as far as I’m concerned, but it’s also a game that any N64 afficionado should have in their collection, even if they’re not a particularly big wrestling fan.

Final Rating: ***3/4

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